How Do You Make Sure Your Idea is Safe?
A few days ago, I posted a message on Linked In, offering to answer a few legal questions posted by app and video game developers. I've been nearly overwhelmed with questions! So here's the answer to the first from a developer who asked:
In the ever-changing world of high tech intellectual property law, the word “Platform” has special meaning. More often than not, you’ll find it in software licensing agreements to specify, and more importantly to limit, the computing systems that a particular piece of code—whether a video game or accounting program or iPhone App—are authorized to run on. But these days, Platform can mean just about anything.

Creating a bulletproof corporate shield.
A recent Game Developer’s Conference study found, unsurprisingly, that 53% of the attendees they polled identified themselves as indie developers, with nearly the same percentage saying that they work in companies with ten or fewer people. [1]
With the explosion of mobile and casual gaming, this has created exciting times for entrepreneurs, but the reality is that most independent game developers lack the legal expertise necessary to navigate this new publishing world. Many will make it through unscathed. Others, unfortunately, won’t be as lucky.
The First Amendment states, in part, that Congress shall make no law…. abridging the freedom of speech, or of the press.

Used with permission. Shutterstock.
Number 1
West and Zampella v. Activision
The video game industry isn’t a cult fad anymore. It’s a multi-billion worldwide enterprise, and along with its success comes legal risk to those who create and deliver the games that feed this ever-growing, ever-changing industry. As we enter a New Year, it’s important to learn whatever lessons we can from the noteworthy video game conflicts of 2012.
So here's number 5: West and Zampella v. Activision, which began in 2010 and finally settled this year.