Zynga’s stock took a beating yesterday, careening on news of a $22.8 million dollar quarterly loss, at one point losing 40% in value. Investor skittishness or the overall economy may be to blame, but a growing concern is that Zynga’s success formula may not be sustainable, primarily because the company faces new competition and continues to rely on Facebook revenues. 
Money…bum ba da dah.
I'm all right, Jack.
Keep your hands off my stack.
When trying to understand video game acquisition logic, Pink Floyd knows what to look for. Cash. Bread. Quid. Dinero. Acquisitions are motivated by the prospect of earning money.
Neal Young, president of upstart video game developer, gets out bed these days, he’s got a virtual world smile on his face. After all, the former Electronic Arts executive just sold his newbie iPhone development company to Japanese social gaming publisher DeNa Co., Ltd. for an earth shattering, body-slamming $403 million dollars. While questionable, big-dollar acquisitions are nothing new in the video game industry – few can forget Microsoft’s acquisition of Banjo-Kazooie developer Rare for $375 million – Young’s coup d'état is that ngmoco is barely two years. According to my iPhone calculator app, I figure Neal and is fun-n-games cadre earned a whopping half a million dollars a day, just for breathing, just for being alive.
Dan Rogers is a practicing attorney within the video game and digital media industries. He’s also the author of several articles on the video game industry, technology, and digital law.